Red Dead Redemption -- epic new game now released
This launch is an important event, and an evolutionary step. It's a profoundly ambitious, genre-defining game, which sets new standards and transports the interactive entertainment industry to the next level. The unprecedented epic size and quality and sophistication of the game make it well worthy of a blog post, especially after Rockstar were kind enough to send me an email today announcing the launch.
Video: Red Dead Redemption official launch trailer
This is the latest work of art by the master craftsmen at the sacred game studio that produced GTA IV, and RDR is based on the same leading game engine. Fundamentally it's a new breed of open-world adventure/shooter. Unlike anything before (including GTA IV and all the open-world urban copycats like Saints Row) this is set in the Wild West in the colonial era of cowboys and Indians in North America.
This is a highly original game. But in making RDR, Rockstar has clearly taken inspiration from other epic masterpiece games. Aspects of the game are strongly reminiscent of Far Cry 2 (e.g. the terrain, the shootable wild game) Oblivion (e.g. the environment, the horse-riding, the huntable/skinnable animals), Fable II (e.g. morality spectrum, and some of the atmospheric music sounds inspired by Fable, too), and of course GTA IV. Also, World of Warcraft (the character progression, levels, freeroam with PvP and PvE experiences), and Call of Duty, especially Modern Warfare 2 (multiplayer levelling and rewards/perks). Yet, make no mistake, RDR improves astronomically on everything that we've played before. In particular, the environment is more detailed and realistic than anything similar to date, and the whole experience far more advanced in so many ways.
There's a good set of screenshots and videos for RDR on Xbox.com.
19 May 2010